Beacon is a top-down Sci-Fi Action Roguelike
You play as Freja, the lone survivor of the crew of a large spaceship that crashed on a strange planet. The planet is home to a mysterious containment facility that confines various genetic abominations, odd occult items, and incomprehensible alien technology.
Upon your arrival you learn that the containment systems have been breached due to parts of your crashed ship destroying areas of the facility and that the whole planet has been overrun with the beings that were released and the automated containment drones that are attempting to subdue them.
You must acquire bits and pieces of hardware to reboot the distress beacon in the remains of your crashed ship and call for help so that you can escape this unforgiving planet.
Gameplay is an eclectic mix inspired by genre staples such as The Binding of Isaac, Teleglitch, Spelunky, Nuclear Throne and Risk of Rain, but defined by our own unique twist to the formula.
On Beacon, I perform a myriad of jobs. be it high level game design work, designing enemies, items & contributing to game play mechanics & scenarios. To building the environments themselves, lending my level design skills and artistic abilities to craft interesting playable spaces. On top of that, I am in charge of all the music & sound design, creating all foley and composing the soundtrack that ebbs through the environment.
Find out more about the game as we continue to develop it: